Alice Tutorial 2.4 Lesson 17.2 - Building A Real-time Clock

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Alice Tutorial 2.4 Lesson 13.1 - World Level Methods (1 Of 2)

Alice Tutorial 2.4 Lesson 13.1 - World Level Methods (1 Of 2)

1:32 Skip the Introduction to Lesson 13.14:24 Skip to the creation of a "Get Attention" World Level Method.10:41 Skip to the creation of the "Tip Cap" World Level Method.There is no Challenge Program for Lesson 13.1. The conclusion of this lesson can be found in Lesson 13.2.Lesso...

Alice Tutorial 2.4 Lesson 11.2 - Variables As 3d Text

Alice Tutorial 2.4 Lesson 11.2 - Variables As 3d Text

1:53 Skip the Introduction to Lesson 11.2.4:06 Skip to the addition of 3D Text to the Scene.6:57 Skip to the code that matches the 3D Text to the Variable14:13 Skip directly to the Challenge Program for Lesson 11.2Lesson 11.2 demonstrates how to take 3D Text in Alice and have it reflect the current ...

Alice Tutorial 2.4 Lesson 9.2 - Posing Based Animations

Alice Tutorial 2.4 Lesson 9.2 - Posing Based Animations

1:08 Skip the Introduction to Lesson 9.210:10 Skip directly to the Challenge Program for Lesson 9.211:44 Skip to an example of a walking animation sheet to aid the creation of a realistic walking animation.Lesson 9.2 discusses and demonstrates the "Set Pose" button found in the properties ...

Alice Tutorial 2.4 Lesson 18.1 - Basic Mouse Tracking (1 Of 3)

Alice Tutorial 2.4 Lesson 18.1 - Basic Mouse Tracking (1 Of 3)

1:30 Skip the Introduction to Lesson 18.12:59 Skip the creation of the 4-Quadrant Graphic in Paint7:21 Skip to the start of building the mouse_tracking method.There is no Challenge Program for Lesson 18.1Lesson 18.1, 18.2, and 18.3 outline the development of an example program allowing the user to t...

Alice Tutorial 2.4 Lesson 17.2 - Building A Real-time Clock

Alice Tutorial 2.4 Lesson 17.2 - Building A Real-time Clock

1:37 Skip the Introduction to Lesson 17.2.5:11 Skip to a solution to your counter incrementing by a decimal. 6:42 Skip to the programming of minutes to time_keeper.8:20 Skip to the programming of hours to time_keeper.9:54 Skip to the programming of days to time_keeper.There is no Challenge Program f...

Alice Tutorial 2.4 Lesson 17.4 - The Stopwatch Game (2 Of 3)

Alice Tutorial 2.4 Lesson 17.4 - The Stopwatch Game (2 Of 3)

1:36 Skip the Introduction to Lesson 17.4.3:50 Skip to adding 3D text to represent the target time.11:10 Skip to the development of the function that calculates time.There is no Challenge Program for Lesson 17.4Lesson 17.3, 17.4, and 17.5 follow the development of a small but fully featured interact...

Alice Tutorial 2.4 Lesson 14.4 - Random Numbers And Object Parameters (2 Of 2)

Alice Tutorial 2.4 Lesson 14.4 - Random Numbers And Object Parameters (2 Of 2)

1:34 Skip the Introduction to Lesson 14.44:00 Skip scene setup and watch a random number creation.7:52 Skip to the creation of the set_background method.19:09 Skip directly to the Lesson 14.4 Challenge Program.Lesson 14.4 continues the introduction of parameters in Alice and introduces the concept o...

Alice Tutorial 2.4 Lesson 17.3 - The Stopwatch Game (1 Of 3)

Alice Tutorial 2.4 Lesson 17.3 - The Stopwatch Game (1 Of 3)

1:27 Skip the Introduction to Lesson 17.3.4:32 Skip to the start of developing the "Press Button" Method.10:36 Skip to developing a function to randomize the target time.There is no Challenge Program for Lesson 17.3Lesson 17.3, 17.4, and 17.5 follow the development of a small but fully fea...

Alice Tutorial 2.4 Lesson 11.1 - Introduction To Variables

Alice Tutorial 2.4 Lesson 11.1 - Introduction To Variables

1:09 Skip the Introduction to Lesson 11.1.4:09 Skip directly to the creation and inclusion of variables.9:00 Skip directly to the creation of a Boolean variable.14:50 Skip directly to the Challenge Program for Lesson 11.1Lesson 11.1 introduces variables to your Alice programs. While there are a numb...

Alice Tutorial 2.4 Lesson 13.2 - World Level Methods (2 Of 2)

Alice Tutorial 2.4 Lesson 13.2 - World Level Methods (2 Of 2)

0:58 Skip the Introduction to Lesson 13.23:36 Skip to the animation of the Snowman walking away.7:43 Skip directly to the Lesson 13.2 Challenge Program.Lesson 13.2 introduces how to create World Level Methods in Alice. Simply put, World Level Methods help organize larger animations by housing relate...

Alice Tutorial 2.4 Lesson 16.2 - Let Keyboard Control Subject (1 Of 2)

Alice Tutorial 2.4 Lesson 16.2 - Let Keyboard Control Subject (1 Of 2)

1:01 Skip the Introduction to Lesson 16.2.4:10 Adding the "Let Keyboard Control Object" Event.7:06 Skip to the inclusion of a "While Loop" for Collision Detection.10:54 Skip to the addition of a keyboard controlled "Jump" Method.There is no Challenge Program for Lesson ...

Alice Tutorial 2.4 Lesson 6.1 - Do Together Statements And Basic Walking

Alice Tutorial 2.4 Lesson 6.1 - Do Together Statements And Basic Walking

1:26 Skip the Introduction to Lesson 6.15:03 Skip the DoTogether explanation and watch the walking animation development.15:07 Skip to the Lesson 6.1 Challenge ProgramLesson 6.1 introduces the concept of simultaneous actions and sequential actions, applied in Alice through the DoTogether and DoInOrd...

Alice Tutorial 2.4 Lesson 6.3 - Nested Do Together (horse Race Animation)

Alice Tutorial 2.4 Lesson 6.3 - Nested Do Together (horse Race Animation)

0:46 Skip the Introduction to Lesson 6.34:19 Skip the program testing and go directly to the coding.11:53 Skip directly to the addition of the animation reset.14:43 Skip directly to the Challenge Program for Lesson 6.3Lesson 6.3 continues with the same concept of nested functions from Lesson 6.2. A ...

Alice Tutorial 2.4 Lesson 14.2 - Numeric Parameters

Alice Tutorial 2.4 Lesson 14.2 - Numeric Parameters

1:27 Skip the Introduction to Lesson 14.23:19 Skip scene setup and go directly to parameter programming. 9:12 Skip to example 2 using the Car Program from Lesson 11.2.There is no Challenge Program for Lesson 14.2Lesson 14.2 continues the introduction of parameters in Alice. Parameters have been used...

Alice Tutorial 2.4 Lesson 17.5 - The Stopwatch Game (3 Of 3)

Alice Tutorial 2.4 Lesson 17.5 - The Stopwatch Game (3 Of 3)

1:20 Skip the Introduction to Lesson 17.5.5:24 Skip to see a difference in the current time display vs. variable value.6:34 Skip to adding the messages that report the results of the game.8:05 Skip to the If/Else Check to determine if the game was won.11:52 Skip to the inclusion of subtraction to th...

Alice Tutorial 2.4 Lesson 12.1 - Introduction To An If/else Statement

Alice Tutorial 2.4 Lesson 12.1 - Introduction To An If/else Statement

0:57 Skip the Introduction to Lesson 12.1.7:27 Skip to the creation of the sample/example program.16:50 Skip directly to the Challenge Program for Lesson 12.1Lesson 12.1 introduces the If/Else statement to your Alice programs. The If/Else statement is a powerful tool that allows you to make conditio...

Alice Tutorial 2.4 Lesson 18.2 - Basic Mouse Tracking (2 Of 3)

Alice Tutorial 2.4 Lesson 18.2 - Basic Mouse Tracking (2 Of 3)

1:15 Skip the Introduction to Lesson 18.22:56 Skip to the addition of the 3D Text Object to represent the region clicked in the program.4:12 Skip the the programming and event creation for the "mouse_click" method.7:27 Skip to the If/Else programming for the Region 1 Click.11:58 Skip to th...

Alice Tutorial 2.4 Lesson 17.1 - While The World Is Running Event

Alice Tutorial 2.4 Lesson 17.1 - While The World Is Running Event

1:31 Skip the Introduction to Lesson 17.1.2:23 Skip initial object placement and program a simple while loop.4:58 Skip to the inclusion of the While the World is Running Event.\10:55 Hear an explanation of why you should use class and world level methods in this event (rather than coding directly).T...